Monday, September 29, 2008

4516 Palace v2 Review

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4516 Palace v2 - by Ryan4516

Author's Description - SLAYER [ Made by ] Ryan4516 ] Corpses lay scattered among battle hardened warriors, join the fight

Pros
- Original design
- Very well constructed considering interlocking wasn't used.
- Looks good
- Pitch a tent if you like camping
- Lots of Grenades

Cons
- Lots of Grenades, lol
- Lacks balanced gameplay
- Lacks Versatility
- Only one way into enemy base
- Constant spawn camping
- Victor holds the high-ground
- No interlocking, (although the map is neatly organized regardless)
- Constant camping
- Whoring hammers
- Whoring maulers
- Whoring swords
- Too many overshields
- Overshields respawn too often

My Opinion - I was checking out some of the new material and came across this map. It is a Foundry map built solely for Slayer battles. I immediately noticed that interlocking wasn't used, but I was impressed to see that everything was neatly aligned and in perfect order. The concept is right and the author is creative with his use of pieces. The rooms and hallways looked nice and even the three floor central room were imaginative. I was impressed with your forging ability.

The downside...uh, where to begin...I can simply sum this map up in in two words, it is a campground and it is a whorehouse. While this map looks good and it's design is creative, it lacks every aspect that is necessary for even the most mediocre gameplay. It is a small map with tight corners, around every corner is camping tool like the hammer, the sword, and there are even two maulers. To make matters worse their is no concept of diverse combat, there is only one entry point into the enemy spawn points and whoever holds the high-ground will be unstoppable. Not even the overly excessive two over-shields that spawn every two minutes can smoke those campers out. This map needs at least two different access points between floors, otherwise you have created a horrible campfest. Flanking is essential to thwarting campers.

I tested this map with a panel of people I pulled in from a big team battle, there were 6 of us including myself, I set the match for five minutes...everyone was gone in less than three. It lacks tangeable gameplay. I do like your design concept and I think you'd make a good forger. You should look through a lot of these maps and I think you'll learn a lot and may even pick up some fresh ideas along the way. Also, don't be afraid to post any forging questions in the Forge help thread, these guys really know their stuff. Trust me, until recently I hadn't been aware of techniques like interlocking but, I've come to find that its quite useful and actually makes it a lot easier.

Gameplay - 2.5
Balancing - 3
Originality - 7
Neatness - 6.5

Overall - 4.7
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