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The Rock - Lethal Intent
Author's Description - Defend "The Rock" one of the most heavily defended fortresses on the year 2121
Pros
- Awesome fort theme
- Original Design
- Semi-Balanced teams, (there are a few minor quirks)
- Beautifully constructed
- It is versatile, it plays on most game variants
- Innovative use of pieces by means of interlocking
Cons
- Some game variants are less balanced than others
- Entry to fortress can be a pain in the @$$, but not impossible
- There may be way too many custom power-ups, depending upon how the party leaders options are set.
My Opinion - Lethal Intent invited me to play this map in a custom match. We played a few diverse team variants like, Team Slayer, infection, and I believe CTF. They all played very well and with it's beautifully constructed design that gives it a unique appearance of Civil War fort, it plays with a similar feel.
It is a foundry variant, there are two pretty balanced sides to this map.
-The first is the fort, It is completely enclosed and takes the perimeter shape of a pentagon. The inside has a courtyard with three barrack like spawn points. On the second floor of the structure is a heavily fortified wall equipped with barriers strategically placed for cover, two protected turrets, and an oddly placed flamethrower that you would have to have a death wish to grab. On the third floor are two roofed towers that give it's Alamo style look. There are also sniper rifles and plenty of other diverse weapons to hold the fort with.
-The second is the invading enemy encampment, The spawn points are strategically placed in Foundry's "backrooms" equipped with a balanced arsenal for long to medium range combat. Outside the enemy encampment are four make shift cannon batteries constructed out of two wraiths and two gauss warthogs strategically locked into position. These also provide adequate cover from enemy snipers in the forts two towers. These cannon batteries are perfect for suppressing fire to all conflict on the wall, if you are quick enough not to be gunned down by an enemy sniper, which is what makes the two bases so balanced.
The downside, the only real problem I had with it was combat in non infection type games. I like the way you constructed the front doors to the fort, (which I would be delighted if you would explain how you did that.) However, the pallets respawn so quickly it is close to impossible to breach those doors.
I really like this style of map a lot, it is detailed and it is innovative. I also think you should consider creating a new assault variant and call it something like Alamo, Saratoga, Waterloo, etc. to go with the theme.
Gameplay - 8.5
Balancing - 8
Originality - 10
Neatness - 10
Overall - 9.1
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