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Faith - by DarkRoyalPrince
Author's Description - A small asymmetric map made by DarkRoyalPrince. Supports all variants. 6-14 players.
Pros
- Working doors!!!
- Neat Pristine Forging
- Balanced Weapons
- Original Design
- Versatile gameplay
Cons
- Victor holds the highground
- Mild unbalanced placement of spawn points
- Turret/Sniper lockdown
My Opinion - This is an interesting map I came across. It is a small contained Foundry variant. It has two fortified enemy positions facing one another. One on the High ground, one on the low ground. But, before I get into the details of the gameplay let me just tell you about what it was that caught my eye to this map in the first place. In the "block fort" there are two placed door pieces. When you walk up to the door you will walk through it. It is actually functioning door. Underneath the door is a teleport piece cleverly hidden by the floor piece. You teleport right though the door to a room on the other side. The rest of the map is also very artistically done. It looks clean and it original.
The downside, The team that spawns on the highground will literally mop the floor with the people who start on the bottom. There is a heavy machine gun turret placed high above and parallel to that is a snipers vantage point. Between the heavy rate of fire from the turret and the pin point accuracy of the sniper it's troubled times for the ground team who are given only one sniper rifle to defend themselves with. There is some cover to the bottom floor and you can survive their, but don't pop your head out. Also, because the bottom team is under lockdown the enemies who are not sniping or on the turret can and will come down as an acting death squad doing a quick and easy mop up against the opposition.
In retrospect, I like this map. I like how it looks and I even sort of like how it plays and I especially love the working doors. It's maps like these that you can learn a lot about not only forging but also a little bit about tactics and vantage points. I would suggest to add a minor change to the level. Since there is no opposition to the turret on the bottom, consider adding a laser or a rocket to counter it. A rocket may make it too easy to take out though. The laser would be ideal because of it's charge up time. A laser combined with the sniper on rifle on the bottom would counter the odds and balance it out.
Download this map, it is quite impressive.
Gameplay - 7.5
Balancing - 6.5
Originality - 10
Neatness - 10
Overall - 8.5
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